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Re:Understanding LucasArts' iMUSE System by canpan on Monday May 12, 2025 @08:14PM (#43968639)
If I remember correctly, another game with a similar music system is Deus Ex from 2000. It is pretty approachable. If you own a copy, open any of the s3m music files in your favorite mod tracker editor. Each song file contains multiple versions of song sequences, depending on the mood (idle, battle, ...).
Re:Understanding LucasArts' iMUSE System by all2 on Monday May 12, 2025 @08:20PM (#43968666)
I remember reading a PC Magazine article about Rogue Squadron for the N64. Apparently it was one of the first games to feature a context specific soundtrack.
Re:Understanding LucasArts' iMUSE System by alabastervlog on Monday May 12, 2025 @08:39PM (#43968743)
First one I remember it in was X-Wing (1993), five years before Rogue Squadron. Looks like Monkey Island 2 (1991) was the first to use the system. Dark Forces used it, too.