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Re:How I Built an RPG In A Week From Scratch With No Budget by unalone on Sunday January 18, 2009 @12:45AM (#439083)
Think, though: NaNoWriMo gives you a month to develop the story. With game design, that means you'll need at least twice that to produce something of equal length, and that's working with a team.

This was more RPG mechanic rather than RPG. I still find that interesting, though, as the system I used to make RPGs in high school - RM2K, which is still out there - had the mechanics prebuilt and let you focus on detail. This game seemed to be quite the opposite.

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