Re:The curse of knowing how, or; fixing everything
by ChrisMarshallNY on Tuesday May 06, 2025 @10:16AM
(#43905409)
> The Illusion of Finality
One of the most important skills that I've learned, through writing ship software, is "Knowing what 'Done' looks like."
There's a point, where -even though there's still stuff that I have to do- I need to declare the project "done," wrap it up, slap a bow on it, and push it out the door.
There's always a 2.0.
Writing in an iterative manner (where I "discover" a design, as I develop the software), makes this more difficult. One thing about "hard" requirements, is that there's no question about what "Done" looks like.
One of the most important skills that I've learned, through writing ship software, is "Knowing what 'Done' looks like."
There's a point, where -even though there's still stuff that I have to do- I need to declare the project "done," wrap it up, slap a bow on it, and push it out the door.
There's always a 2.0.
Writing in an iterative manner (where I "discover" a design, as I develop the software), makes this more difficult. One thing about "hard" requirements, is that there's no question about what "Done" looks like.