Re:Meta's Reality Labs Has Now Lost over $60B Since 2020
by sjsdaiuasgdia on Friday May 02, 2025 @11:43AM
(#43871307)
> I assume they're sending slightly different images to each eye, which probably means they need to generate two pictures instead of one
Yes, producing two camera views at a time and at pretty high resolution. You can get away with more resolution compromises on a 2D display sitting a couple feet from your eyes versus VR displays hovering just beyond your eyes.
Re:Meta's Reality Labs Has Now Lost over $60B Since 2020
by BobaFloutist on Friday May 02, 2025 @01:33PM
(#43872665)
Clearly we just need to make longer VR headsets so that the screen can sit several feet away from your eyes! I see no potential complications or downsides with this plan.
Or wait, even better: scan lines used to allow crts to do more with less. We should really look into using CRT displays for VR headsets
Re:Meta's Reality Labs Has Now Lost over $60B Since 2020
by sjsdaiuasgdia on Friday May 02, 2025 @01:53PM
(#43872876)
>Clearly we just need to make longer VR headsets so that the screen can sit several feet away from your eyes!
I think the current real-world version of this is called an "IMAX theater". Not very portable though.
Is it because the platform is more resource limited, so you have to find a way to squeeze high-quality graphics out of less compute? And I guess I don't know that much about the technology, but I assume they're sending slightly different images to each eye, which probably means they need to generate two pictures instead of one, so that might be a multiplier on the compute to get a given perspective?
I mean Nintendo is pretty well known for squeezing appealing and attractive visuals out of limited hardware, so I can totally see an argument for going for more BOTW/TOTK-style graphics than your CODs or your Gods of War?