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Re:A Visual Journey Through Async Rust by ninkendo on Friday April 25, 2025 @07:27PM (#43799434)
Ugh, too late to edit but I’m way off. It’s just scheduling variability, if a task gets more CPU time, it plots more of them near each other, and if it gets less, they’re farther apart.

(I had originally thought the code used the duration since the start as the input to the sin function, didn’t realize it’s just plotting a pre-allocated range.)

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