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Re:Free high-performance cross-platform game engine by rpdillon on Saturday April 19, 2025 @09:21PM (#43740834)
I agree with your emphasis on 'as' in 'as a game engine product', and I think you're making a good point.

My worry is about 'otherwise commercialise', in cases where the ability to have fan made levels is an advertised feature, as is often the case.

But I agree that this is less of an issue than I first thought, and appreciate your explanation.

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