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Re:Free high-performance cross-platform game engine by echelon on Friday April 18, 2025 @09:58AM (#43728157)
There are a lot of reasons to go "source available", such as preventing hyperscalers or enterprises from lifting your product.

Here's some commentary I made in another thread on this post:

https://news.ycombinator.com/item?id=43728095

Re:Free high-performance cross-platform game engine by Zambyte on Friday April 18, 2025 @03:28PM (#43731163)
What product? They aren't selling anything. Like at all.
Re:Free high-performance cross-platform game engine by echelon on Friday April 18, 2025 @04:05PM (#43731430)
This is the classic "enterprise support" and "distribution" play. From their website:

Support [1] page:

> With our support, you can rest assured that the services you rely on are well integrated and kept up-to-date in your games, letting you focus fully on launching and operating the games in your portfolio.

> Please contact us at [email protected] for more information on how we can help you publish great games made with Defold.

About [2] page:

> Product development, marketing, support and sales - Refold AB is owned by members of the Defold team and is contracted to perform most of the day to day work on the Defold product.

Open [3] page:

> Q: Is there still going to be a roadmap for Defold?

> A: The Defold Foundation has decided to no longer share a public roadmap at the beginning of each year.

[1] https://defold.com/support/

[2] https://defold.com/about/

[3] https://defold.com/open/

Re:Free high-performance cross-platform game engine by Zambyte on Friday April 18, 2025 @08:28PM (#43733137)
Thanks, I honestly tried looking for that, but I couldn't find it.