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A comment on Writing my own dithering algorithm in Racket.
I made some impractical dithering algorithms a while ago, such as distributing the error to far away pixels or distributing more than 100% of the error: https://burkhardt.dev/2024/bad-dithering-algorithms/
Playing around with the distribution matrices and exploring the resulting patterns is great fun.
I made some impractical dithering algorithms a while ago, such as distributing the error to far away pixels or distributing more than 100% of the error: https://burkhardt.dev/2024/bad-dithering-algorithms/
Playing around with the distribution matrices and exploring the resulting patterns is great fun.