Re:Bilinear interpolation on a quadrilateral using Barycentr...
by sabslikesobs on Friday April 11, 2025 @01:44PM
(#43656431)
Very interesting! This reminds me of how stumped I was learning about UV unwrapping for texturing. Even simple models are difficult to unwrap into easily editable textures. "Why can't I just draw on the model?"
Blender has a few plugins these days that make it a lot easier --- one that impressed me was Mio3 UV: https://extensions.blender.org/add-ons/mio3-uv/