Re:Clojure: Realtime collaborative web apps without ClojureS...
by sooheon on Friday April 11, 2025 @01:18AM
(#43650720)
To clarify, dealing with spotty connection / offline mode is not possible with this kind of approach?
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Re:Clojure: Realtime collaborative web apps without ClojureS...
by andriusbartulis on Friday April 11, 2025 @04:25AM
(#43651573)
Offline mode - not possible.
Spotty connection - no problem, SSE reconnects.
Re:Clojure: Realtime collaborative web apps without ClojureS...
by realharo on Friday April 11, 2025 @11:12AM
(#43654721)
Reconnects eventually when things time out, but in the meantime, there will be a lot of frustrated waiting.
Re:Clojure: Realtime collaborative web apps without ClojureS...
by andersmurphy on Friday April 11, 2025 @11:35AM
(#43655055)
In my experience it reconnects faster and more reliably than web sockets. Also nothing is stopping you telling the user the connection is down/retrying etc.
Re:Clojure: Realtime collaborative web apps without ClojureS...
by andersmurphy on Friday April 11, 2025 @04:59AM
(#43651824)
Also because of the compression being used the game runs fine on 3G connections.