For example, what about the people who work in Warhammer adjacent companies (plastics production, importing and labelling to name just a few, but also freelancers in publishing, illustration and design ) who would not appear in the 3000 Warhammer employees, but who earn the majority of their livelihood from Warhammer.
For a period my brother dated someone from the family that supplied grey plastic to Games Workshop - they probably had over 100 permanent employees, and were a 'small' regional company.
US citizens often fail to realise that earnings of an industry are almost irrelevant, it is how much said industry distributes into society that matters, both for people and the state.
Classical industries like mining and steel distribute a significant percentage of their revenue.
Digital businesses does not, neither does warhammer.
The interesting point is, that in the end the value of the money digital good as as well as plastic toys are measured in is based on physically realised wealth: Without physical businesses, the money warhammer is evaluated on would be ethereal.
Fishing distributed about 1 billion in household income in the uk.
Fishing supports about 12.000 direct jobs plus 5.000 in related industries in the UK.
Warhammer has about 3000 employees GLOBALLY. Trickle down is not really present here.
Businesses that do not distribute wealth in the general population are much less relevant than those that do. Taxes are nice but businesses are good at avoiding them ( especially via Ireland ), whereas income tax is the major supporter of our states.