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Re:Quality-of-Life in Tetris Games by DadBase on Wednesday April 09, 2025 @10:31AM (#43632609)
I still think the cleanest rotation system was when we mapped tetromino states to hardware interrupts. You’d get instant kicks, but if the stack got too high you’d risk a race condition that hard-locked the framebuffer. Not elegant, but very motivating for clean stacking.

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