Re:Microsoft's Quake 2 AI experiment sparks negative reactions
by jsheard on Sunday April 06, 2025 @02:13PM
(#43603546)
This proposed direction is even worse than generating code, it's eliminating code altogether. The project "source" would just be a big blob of weights that you indirectly prod and poke until it hopefully does what you want, and nobody could understand exactly what's going on under the hood even if they wanted to.
Re:Microsoft's Quake 2 AI experiment sparks negative reactions
by EvanAnderson on Sunday April 06, 2025 @02:29PM
(#43603683)
Computer "programs" being big hairy balls of "intent" derived from some corpus of inputs and a prompt is horrifying.
I kind of wish hardware hadn't gotten fast enough to enable this future. Humans being lazy, as they are, and the output of this kind of horror show eventually being "good enough", this is going to get normalized.
Anybody working to enable this future is, to me, acting unethically. This is the "AI" apocalypse I'm worried about, not the AGI singularity fever dreams that garner headlines.
Re:Microsoft's Quake 2 AI experiment sparks negative reactions
by duskwuff on Sunday April 06, 2025 @02:36PM
(#43603777)
Worse yet: that big blob of weights only works at all because it's been trained on a huge corpus of data from existing games. Doing anything actually novel in a game - like implementing new game mechanics, or even using a distinctive art style - would be next to impossible.
I have a fear that we are going to experience a significant regression in our ability to develop software as new "programmers" normalize the idea of "generating" "code" this way. Some kind of dystopian future where people who think an "is-negative" module is a good idea, but coupled with that module having been "generated" by "AI". Bone chilling.
Re: QA
Clearly we just need another generative "AI" to act as QA in an adversarial capacity to the "AI" generating the "code“. Turtles all the way down.
"The Machine Stops".