Re:I want a good parallel computer
by __tidu on Monday March 24, 2025 @07:58AM
(#43459899)
do you mean accessing data outside of your app's framebuffer? or just accessing neighboring pixels during a shader pass, because those are _very_ different things. GPU MMUs mean that you cant access a buffer that doesn't belong to your app that's it, its not about restricting pixel access within your own buffers
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Re:I want a good parallel computer
by PicassoCTs on Monday March 24, 2025 @10:53AM
(#43461801)
TIL. Thank you.