There's probably a deeper question, how to make objects 'transposable' in general case (like going from row-based to column-based representation) without duplicating code or exposing internals?
But you're right that it's commonly nice to operate on sets of things instead of individual things. If I were offsetting millions of points repeatedly, I'd look hard for a good data structure to optimize for whatever I'm trying to do.
"Exposing Internals" is not really the big issue here; the big issue is resilience against change. The time when it's appropriate to finely optimize CPU cycles is long after that code has settled into a very durable form. It's just that, for most systems, there's a lot more time spent in the volatile stage than the durable stage. Get your Big-O right and don't chatter over networks and you won't need to worry about performance most of the time. It's much rarer that you don't have to worry about change.
May I ask for one or two examples?
For a more complex example, let's consider mixing colors.
Say we have red = ColorRGB(196, 0, 0) and blue = ColorRGB(0, 0, 196) and our current task is "allow colors to be mixed". Which looks better:
purple = red.MixWith(blue) or
purple = Color.Mix(red, blue) ?
There are many different ways to mix colors, and many other things you might want to do with them too. When you start getting into things like red.MixHardLight(blue) vs.
ColorMixing.HardLight(red, blue)
The advantage of the latter becomes more clear. And it naturally extends into moving your mixing into an interface instead of a static class, so you can have "ColorMixer.Mix(red, blue)", etc. It's about focusing more on the operation you're doing than the nouns you're doing them on, which just tends to be a cleaner way to think about things. There's just a lot more variety in "different operations you can do with things" than in "types of things", at least in the kind of software development I've experienced.> there is only one reasonable implementation of the function
this. In the absence of polymorphism, a static function is just fine. I am in the phase of avoiding object notation in preference of functional notation whenever possible. I leave OO notation to cases where, for example, there is polymorphism as the functional wrapper will add little to no value.
DI in .NET is very good and you can access an object with ease with DI. Still, why use it? It's another layer between the caller and calee. Creating objects and resolving those through DI takes some CPU cycles without any major added benefits and your code becomes more complex so more things can go wrong.
There are plenty of examples where you want to use an abstraction over various immutable record types. Services vs. records is a false dichotomy and there is power in mixing the two.
Yes, there are lots of functions that don't make sense to co-locate with their operands. Static classes are fine for those functions if both of these are true: the function requires no dependencies, and there is only one reasonable implementation of the function. In practice I find it rare that both of these are true. With a good Dependecy Injection system (and bad ones abound), requesting a service instance is just as simple as referencing a static class.