Re:The CRPG Renaissance, Part 5: Fallout 2 and Baldur's Gate
by snickerer on Saturday March 22, 2025 @07:00AM
(#43444923)
I totally feel that.
I would love to play an RPG where I need to take notes. Where I fear to get lost in the wilderness if I take the wrong turn because I could get eaten by a horrible beast then.
I mean, that's what real adventures are about, or not?
The mystery of exploration. The need to navigate by markers in nature or even the sun.
In a perfect world for me, game devs would add more dynamic and intelligent NPCs with their own agenda. I am bored by the feeling of Potemkin villages, where everything feels like it is designed to give you a smooth game experience and every NPC is standing there forever, just waiting for you.
I would love to play an RPG where I need to take notes. Where I fear to get lost in the wilderness if I take the wrong turn because I could get eaten by a horrible beast then.
I mean, that's what real adventures are about, or not? The mystery of exploration. The need to navigate by markers in nature or even the sun.
In a perfect world for me, game devs would add more dynamic and intelligent NPCs with their own agenda. I am bored by the feeling of Potemkin villages, where everything feels like it is designed to give you a smooth game experience and every NPC is standing there forever, just waiting for you.