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Re:Show HN: I made live co-op Minesweeper games by apsv on Tuesday March 18, 2025 @01:26PM (#43402104)
Played a bit as "oxer", agree on all notes about the gameplay being steered towards observing and competing rather than collaboration. A few notes:

- Maybe flagging shouldn't trigger correctness checks: in traditional minesweeper, placing a flag is just a marker of "I believe there is a bomb here.", but to actually know you need to check.

- Chording doesn't seem to be fully taken into account: sometimes clicking a single empty spot will open up a large area, but still only counts as one point. Maybe if flags aren't checked, chording can become "dangerous" as it'll check multiple possible bombs.

- Not a fan of the action limit, but it serves as a skill leveler of sorts. With a ranking system in place it probably wouldn't be necessary from a gameplay perspective.

- If the objective is a collaborative experience, maybe taking a spin on the game, like adding turns or planning, would be nice

Really fun

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