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Re:Pixel art and the art of preserving pixel size by Luc on Friday August 03, 2012 @06:51PM (#4336619)
You'd model the rocket exhaust as individual particles or suffer the blocky animation. But it's not rocket science :)

'Realm of the Mad God' works this way, with the added affront to purity of having rotated pixels. I think it works rather well: http://www.youtube.com/watch?v=hpMdFFxFbY4

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