Re:Show HN: I Vibe Coded Doge Decimator in Websim [video]
by wttdotm on Thursday March 13, 2025 @01:35PM
(#43355539)
thanks rob! yeah, my favorite learning was the one about CSS. this project really helped me understand where the AI and I understand things the same way, and where me being a human and the AI being an LLM will necessarily have friction
Multiple parts in the workflow stuck out to me:
- "Pair programming" felt a lot more like jamming on ideas than anything
- Copy-pasted real government data into ChatGPT and generated JSON that would be the backbone of the game. Just gave websim that file and copy-pasted the schema, and that was enough to make the bare bones of the project.
- Morry's prompts were super detailed and specific
- When things weren't working, reverting to an earlier version where they did work and writing a different prompt often worked.
- Prompted Claude with a screenshot of the DOGE website, which totally transformed the visual style of Doge Decimator.
- The hardest part of vibe coding a game is to actually think big picture about what the game loop is. Most people vibe code toys and playgrounds, not games.