Re:Show HN: VSC – An open source 3D Rendering Engine in C++
by NormalExisting on Wednesday March 12, 2025 @09:18AM
(#43342936)
Performance boosts and metrics I do intend to look into, in particular acceleration structures (probably a BVH?) for the ray tracer and more optimized methods (e.g. a better scanline triangle fill and some clipping algos) for the rasterizer.
As for portability, not sure yet, this is meant to more or less be a rendering/animation engine that is lightweight, probably portable to embedded processors like ESP32s?
As for portability, not sure yet, this is meant to more or less be a rendering/animation engine that is lightweight, probably portable to embedded processors like ESP32s?