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Re:Show HN: VSC – An open source 3D Rendering Engine in C++ by NormalExisting on Wednesday March 12, 2025 @09:18AM (#43342936)
Performance boosts and metrics I do intend to look into, in particular acceleration structures (probably a BVH?) for the ray tracer and more optimized methods (e.g. a better scanline triangle fill and some clipping algos) for the rasterizer.

As for portability, not sure yet, this is meant to more or less be a rendering/animation engine that is lightweight, probably portable to embedded processors like ESP32s?

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