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Re:A 10x Faster TypeScript by Yoric on Tuesday March 11, 2025 @12:52PM (#43334469)
Note that games are based on main loops + events, for which JITs are optimized, while compilers are typically single run-to-completion, for which JITs aren't.

So this might be a very different performance profile.

*edit* I had initially written "single-pass", but in the context of a compiler, that's ambiguous.

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