Re:Why Layoffs Don't Work
by johnnyanmac on Monday March 10, 2025 @02:03AM
(#43317418)
Yes, and actions have consequences I'm not going to audition if I have not at least talked to a human first. The game industry in particular does this to abuse Artists and Designers with spec work, so I feel especially strong about the power dynamic here.
>There is also nothing worse than wasting 2, 5, 10+ hours on an in person interview to just have the interviewer flunk you our be unfair to you
The interview stage inflation is definitely a problem, but speaking with actual people still has benefits. You get an idea of their culture and you can still network even in such a situation. It's not guaranteed but you get a much higher chance to get advice and feedback on or off the record if you're polite. People are flexible, some standardized exam may never even reach a human.
>'m just raising the fact that a large portion of an interviewee's success is based upon their interviewer.
Indeed. I'm just stating a viewpoint where an interview needs to be personal. An audition in this software space is about as impersonal as you can get.
>There is also nothing worse than wasting 2, 5, 10+ hours on an in person interview to just have the interviewer flunk you our be unfair to you
The interview stage inflation is definitely a problem, but speaking with actual people still has benefits. You get an idea of their culture and you can still network even in such a situation. It's not guaranteed but you get a much higher chance to get advice and feedback on or off the record if you're polite. People are flexible, some standardized exam may never even reach a human.
>'m just raising the fact that a large portion of an interviewee's success is based upon their interviewer.
Indeed. I'm just stating a viewpoint where an interview needs to be personal. An audition in this software space is about as impersonal as you can get.