My argument would be that 'tools' should be designed solely with the purpose of enabling them to work in the most effective way possible. That is often not immediately intuitive at all. Go open up e.g. Unreal Engine and you're going to struggle to do literally anything. Maybe after an hour you might figure out how to put a square on the map. The same is true of something like Maya or any other really powerful tool.
Obviously things should not be unnecessarily hostile, but it often simply turns out that there are 'revolutionary' ways to do things that weren't really done in the past, and so somebody coming from that past will often find themselves out of their domain, at least for a few moments until they learn and/or have things explained.
A car is not a 3D modeling or game world building system. They’re functionally much simpler and don’t really benefit from added control complexity.
A well designed user interface for an automobile should be discoverable and intuitive for anyone that’s driven a car previously.