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Re:Valve: OpenGL is faster than DirectX — even on Windows by angersock on Thursday August 02, 2012 @01:47PM (#4329975)
That's all well and good, but the fact remains that Direct3D is certainly a better documented API, and also that OpenGL even now has annoying remnants of its past as a hissing, clanking state-machine (glBind* garbage). Speaking from experience, trying to get OpenGL to behave sanely in a multithreaded environment is nontrivial.

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