Re:Oculus Rift: Step Into the Game
by gavanwoolery on Wednesday August 01, 2012 @12:24PM
(#4323825)
I have used high and low-res VR and stereoscopic devices. It's not really that bad using a low-res one, latency is a much bigger factor. High latency causes motion sickness and overall crappy response/experience. That said, 1280x800 is actually pretty decent, and allows for high frame rates (try rendering even 1080p in stereoscopic mode at 60 fps -- not an easy feat.
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Re:Oculus Rift: Step Into the Game
by druidsbane on Wednesday August 01, 2012 @12:43PM
(#4323982)
That's actually the size of the panel. The resolution for each eye is half that, so 640x800 per eye. From the pictures I've seen to try and emulate it by printing a game render on paper and holding it a few cm away it looks pretty good :)