There's a lot of discussion on how to implement solarpunk in the here and now over on the fediverse, like Lemmy, but a condensed version of short term goals tends to be:
1. Switch to solar and wind on a mass scale, including personal solar such as the type described in low-tech magazine, combined with reducing energy use as much as is reasonable.
2. Embrace permaculture urbanism, where energy and food production take place in cities. The most well researched proposal put forward is by the Edenicity project.
3. Replace as many cars as possible by implementing more robust and far reaching public transport and bicycle infrastructure in urban and rural areas, more in line with the Netherlands.
4. Build new societal structures that are bottom up through mutual aid, to wean ourselves off corporatism and consumerism, and to develop community independence.
None of those objectives are too far fetched, and would lay the groundwork for even more positive change.
I suppose the question left is overcoming the blocking path dependence - the method of mass action to get there.
Solarpunk, on the other hand, is accessible for an incredibly wide swath of people to contribute toward achieving, as a solarpunk life would actually save money while improving quality of life and mitigating global warming.
Solar panels are within the financial reach of most parts of society, bicycles are far more affordable than cars, better zoning laws are only a stroke of a pen, gardening your food or creating a larger communal gardening area creates food resiliency while saving money, and again is within reach of almost all economic situations.
It can be a big government program, but it scales down incredibly well compared to colonizing the moon, and I believe that is key to it being viable.
I'm interested in seeing Solarpunk grow that that we can see different people's ideas on how issues like this can be addressed without these fictional worlds becoming dystopian.
I dont know if it is still canon, but the vulcans supposedly simply "fixed" earths economy and transitioned humans away from money. Its very surface level. They never go into depth about how that was done or what the downsides were.
Even in say, Arthur C Clarke's childhoods end, there were details about the how and why people resisted the overlords.
For outsiders, while the show was pretty careful about expressing a respect for differing cultural views, they did seem to side one way or the other. When there was disagreement within the federation it tended to be a single person or small fraction with an unpopular opinion (like the guy who wanted to disassemble and reverse-engineer Data) creating conflict vs a sizable faction.
It let the writers comment on contemporary issues with adjustable knobs for violence, sex, and laser beams, in hopes that the right cocktail could dislodge people from from their instinctive association with a political identity and let them learn something.
It's not finite in a practical sense, especially if you are a space faring civilization. Certain space is treasured and in demand, but space usage overall comes down to how well you can utilize it (how tall your buildings can be), and how you access it. And in Star Trek, they have transporter, allowing people to live everywhere and still visiting most places casually for breakfast.
Even today, humankind on earth is not going out of space. Instead, we have problems with finding places which are easier to utilize for the majority, or which are popular for cultural reasons. But the first one is no problem in Star Trek, and the second one seems to have reached a peaceful solution.
> Questions like who decided that he should have that property for his restaurant vs anyone else who wanted to do something with it just never come up.
Who decides today that someone should have a certain space? And I'm not talking about money, welfare-projects exists today too. Every society has their organization, why should this different just because they have no money by our understanding?
And why do you think it's a privilege for Sisko to open a restaurant that others have not? I would think everyone can open a restaurant if they wish, but they simply do not wish to do this if they have no monetary stress doing it. At the end, a restaurant is hard work, not everyone is willing to put up with this.
I think the inherent critique in Solarpunk is that our current way of doing things is unsustainable for any decently-sized chunk of the global population - that climate change and general environmental collapse are signs that capitalism as we’ve run it so far cannot continue. If you take the critique at face value, it becomes less of a trade-off, because we don’t really have the thing we think we’re trading against: we’re not trading a successful capitalist future for a gamble on sustainability, we’re trying to find a successful future to begin with.
We should at least try to experiment with various social, ecological and economical approaches, as we're currently being held stuck.
Plus, keep in mind that poop is likely turned back into food. If you have tech to reassemble molecules from one thing to another, this is trivial.
In any case, if we want to discuss a realistic implementation of this (which is probably at least a century away), we'd likely use some form of nanotechnology to recompose waste into food. But again, without "creating" matter, simply rearranging it.
Nanotech isn't magic. The process would still require energy and would create more waste than can be possibly recovered, and diminishing returns would be inevitable. There's no perfect system possible here, entropy can't be cheated.
It's the closest concept we have to that post scarcity utopia, albeit on a very small scale, and likely completely unsustainable for any decently sized chunk of the global population. But it makes me wonder what the best way to chart that progress would be, and what the present day equivalent for quality of life it would be best to aim at based on current levels of technology.