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A comment on How Flash Games Shaped the Video Game Industry. Parent comment
No keyboard: which broke most games.
No mouse: touch is not the same and hard to fake mouse controls with touch while supporting pan or zoom.
Small screen: flash was designed for bigger screens and everything was too small or needed zoom.
Flash wanted to control its event/animation loop: battery life was drained quickly even for basic content.
Mobile didn't kill Flash.
You see the same UI issues when controlling a Remote Desktop from a phone screen. Just difficult.
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No keyboard: which broke most games.
No mouse: touch is not the same and hard to fake mouse controls with touch while supporting pan or zoom.
Small screen: flash was designed for bigger screens and everything was too small or needed zoom.
Flash wanted to control its event/animation loop: battery life was drained quickly even for basic content.
Mobile didn't kill Flash.
You see the same UI issues when controlling a Remote Desktop from a phone screen. Just difficult.