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Re:How Flash Games Shaped the Video Game Industry by robocat on Sunday March 02, 2025 @02:27AM (#43228193)
And if you tried any sites that used flash on an Android (early days when you could for a while) you'd understand why.

No keyboard: which broke most games.

No mouse: touch is not the same and hard to fake mouse controls with touch while supporting pan or zoom.

Small screen: flash was designed for bigger screens and everything was too small or needed zoom.

Flash wanted to control its event/animation loop: battery life was drained quickly even for basic content.

Mobile didn't kill Flash.

You see the same UI issues when controlling a Remote Desktop from a phone screen. Just difficult.

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