Re:How Flash Games Shaped the Video Game Industry
by bloomingkales on Sunday March 02, 2025 @12:38AM
(#43227748)
A cheap stylus will solve this for your casual games. For real games you can try out a Backbone:
https://www.amazon.com/BACKBONE-Mobile-Gaming-Controller-And...
Modern phones are very capable of playing some pretty serious games. It’s fine to get a few accessories as I do agree fingers aren’t ideal.
Re:How Flash Games Shaped the Video Game Industry
by thaumasiotes on Sunday March 02, 2025 @02:43AM
(#43228281)
> A cheap stylus will solve this for your casual games.
A stylus can solve the problem of not being able to target a point on the screen. It can't do anything about the problem that your game has to run off of a single control. Games need to be able to let the player do more than one thing.
This is still true today - there are very few fun games you can run on a phone. The primary problem is that phones only offer a single control, touching the screen.
I constantly have problems with the crossword puzzle app I have installed on my phone, because I can't reliably touch the right letters on the on-screen keyboard. Flash isn't the problem with putting games on a phone. Flash was a tool that people used to make fun games, but making fun games is pointless if you want people to try to play them on a phone.