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Re:Show HN: Breakout with a roguelite/vampire survivor twist by lecarore on Thursday February 27, 2025 @11:56AM (#43196139)
Yeah, I'll try to alleviate that by making the pause take more and more time to happen when repeatedly use it in a level.
Re:Show HN: Breakout with a roguelite/vampire survivor twist by Matticus_Rex on Thursday February 27, 2025 @06:45PM (#43199903)
Interesting. I was thinking it might lead to some cool emergent mechanics, especially combined with puck control ball, but I can see that being suboptimal, especially in how it introduces differences between mobile and mouse gameplay.