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Re:i built an app to stop me doomscrolling by literally touc... by Cthulhu_ on Monday February 24, 2025 @10:33AM (#43160700)
The other factor is that there were too many "whimsical" apps, which were mostly variations of drinking beer, iphone guns, or fart apps. Apple cracked down hard on those by adding rules about similar / copycat apps or low value apps.
Re:i built an app to stop me doomscrolling by literally touc... by basisword on Monday February 24, 2025 @10:48AM (#43160888)
There were lots of those. Back when you could easily sell rubbish for 99¢ making copying popular apps possibly worthwhile. But there's still latitude for creativity. I came across this[1] Mac app at the end of last year which decorates your desktop with Christmas lights. Completely useless, but very fun and whimsical. I feel like there used to be more of this. There also used to be more creativity in functional apps too when development was less focussed on metrics/engagement. I feel like even the more fun indie apps started copying the 'big guys' with complex onboarding tutorials, gamification, and upselling. Maybe it was just because the platforms were newer and simpler back then. Maybe it's rose tinted glasses :)

[1] https://simonbs.gumroad.com/l/festivitas