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Re:Valve releases Team Fortress 2 game code by bitwize on Tuesday February 18, 2025 @03:59PM (#43095050)
Microsoft weren't hired by Id to port Doom. They did so exclusively for their own purposes: to show off Windows 95 with DirectX as a performance gaming platform. They licensed the Doom engine, made their own changes, and released Doom 95 usable with a retail copy of the game assets.

Oddly enough, the project of "porting Doom to Windows" was started by Gabe Newell, who worked at Microsoft at the time,

Re:Valve releases Team Fortress 2 game code by rzzzt on Tuesday February 18, 2025 @06:12PM (#43096337)
The earliest(? - who knows) release of the port is from 1994, ran on 3.x and used the WinG and Win32s API:

- https://www.doomworld.com/idgames/historic/wdoom

- https://www.doomworld.com/idgames/historic/wdoom2

- https://virtuallyfun.com/2011/03/29/windoom-wing-win32s-on-w...

Re:Valve releases Team Fortress 2 game code by bitwize on Tuesday February 18, 2025 @07:58PM (#43097229)
I knew Gaben's initial project was for 3.x and WinG, but I didn't know it was released!
Re:Valve releases Team Fortress 2 game code by stevage on Wednesday February 19, 2025 @09:19PM (#43110314)
Ah, that makes sense, thanks.