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Re:Grok3 Launch by bobxmax on Tuesday February 18, 2025 @10:11AM (#43090390)
If you can do a $200/mo service for $10/mo, the closed source will reduce their prices to $15/mo and beat you

This is just a weird dichotomy you're introducing. Open source will introduce price pressure as any competition will - that doesn't mean you won't have a monopoly.

Re:Grok3 Launch by dauhak on Tuesday February 18, 2025 @10:48AM (#43090863)
If you have virtually no pricing power and have to drop your $200/mo to $15/mo that's a big deal if your $300bn valuation is implying that not happening, which is what OP's point is about

Idk what you mean by saying this doesn't preclude a monopoly - having your pricing power eroded by competition is kinda one of the key features of what a monopolistic market isn't

Re:Grok3 Launch by bobxmax on Wednesday February 19, 2025 @09:16PM (#43110292)
Not at all. Monopolies don't imply an anti-rigid price curve. In fact, monopolies almost never have that.

A monopoly means a company has enough leverage to corner and disproportionately own the market. This is entirely possible (and usually the case) even with significant pricing pressure.

Re:Grok3 Launch by gopher_space on Tuesday February 18, 2025 @03:24PM (#43094572)
I think you're both missing a bigger picture. How many of these services can now be replicated in-house by a single developer? Which part of the service actually costs money once that dev deconstructs the process?

Feels like I won't be paying for anything that isn't real-time. And that any time delay I can introduce in my process will come with massive savings. Picture hiding the loading of loot info behind a treasure chest opening animation in a game, except that time difference means you can pull all the work in-house.

Openrouter.ai seems like a step in the right direction but I'd want to do all their calculations myself as well as factor in local/existing gear in a way they don't.