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Re:Things I’m loving about derbyjs by lukifer on Friday July 27, 2012 @06:40PM (#4303910)
Derby is absolutely amazing, but when I tried to build something with it 6+ months ago, I was stymied by the complete lack of authentication features. The majority of apps (and games) require the ability to show one user X+Y and another user Y+Z, and it seems like a ludicrous oversight.

Looking now, I see a vague reference to server-side logic (in the context of recommending against it!), but nothing about auth specifically. Has anything changed or improved on this front, or are there any plans to do so?

Re:Things I’m loving about derbyjs by norviller on Friday July 27, 2012 @06:43PM (#4303920)
I believe that auth is in Derby, although it has just yet to be documented formally...
Re:Things I’m loving about derbyjs by nateps on Friday July 27, 2012 @08:59PM (#4304293)
This is correct. We have been developing and testing auth with our own app, and we'll publish a simple example using it soon.
Re:Things I’m loving about derbyjs by jlogsdon on Friday July 27, 2012 @07:35PM (#4304051)
Only because I'm the nitpicky type...

> The majority of apps (and games) require the ability to show one user X+Y and another user Y+Z

That's authorization, not authentication.

Re:Things I’m loving about derbyjs by lukifer on Friday July 27, 2012 @07:50PM (#4304096)
Good catch, you are technically correct (the best kind of correct).
Re:Things I’m loving about derbyjs by lefnire on Friday July 27, 2012 @02:38PM (#4302913)
vs. Meteor, Derby has server-side rendering (need REST?) and uses NPM.
Re:Things I’m loving about derbyjs by stuffihavemade on Friday July 27, 2012 @02:08PM (#4302753)
Also, the conflict resolution library (https://github.com/codeparty/racer) that is used looks to be very cool.