Re:The subtle art of designing physical controls for cars
by crote on Tuesday February 11, 2025 @04:21PM
(#43018529)
Let me guess: 3DConnexion's SpaceMouse?
Re:The subtle art of designing physical controls for cars
by 0_____0 on Tuesday February 11, 2025 @05:32PM
(#43019227)
I've used it for 3D CAD and seen it on The Expanse as part of the bridge crash couch props on the Martian vessels. They also used an older model of Black Diamond headlamp for the space suit lights in early seasons. There's a balance to be struck here - too much reuse of modern objects and it pulls you out of the action. I think the Expanse did it well.
Re:The subtle art of designing physical controls for cars
by hinkley on Wednesday February 12, 2025 @07:17PM
(#43031311)
Seen a lot of borosilicate glass from Bodum with the logo scratched off or covered up too.
Re:The subtle art of designing physical controls for cars
by 0_____0 on Thursday February 13, 2025 @12:13PM
(#43038399)
It's funny how you mostly just notice the objects you're familiar with. If you look at the prop auctions you see all kinds of "regular objects" integrated into props and sets. Sometimes the really obvious ones mean that particular props have to be shot from certain angles (you don't generally see the bottom of a crash couch for a reason!)
It’s notable not just because it is loved by some media people, both art and video, but also because it’s shown up on the pilot’s chair in several notable sci fi movies/series with an outer space theme.
I do want more smart devices with analog inputs and outputs though. I feel like Ambient Technologies were onto something but never found the market fit I hoped they would find.