News for hackers. Stuff that matters.
Re:Simulating Water over Terrain by NotAnOtter on Friday February 07, 2025 @12:33PM (#42975231)
Came here to do a worse job of writing this comment. Terrain generation via water simulations are cool, except they don't work for the primary use cases for terrain generation. Water simulations are inherently slow you have to choose to either

1) Have a small domain

2) Have a large resolution

3) Have a very long initial load time

Any of these suck for game development.

There are no comments on this comment yet.