Re:Simulating Water over Terrain
by Ono-Sendai on Friday February 07, 2025 @07:14AM
(#42971728)
Yeah interesting question. Presumably you can do it by having a border around each region, and a max speed of effect propagation (i.e. causality). Then if you want to simulate e.g. 10 time steps, you have a border of 10 grid cells. So do 10 time steps on each region, then synchronise border state with other parallel border sims. Then rinse and repeat.
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