News for hackers. Stuff that matters.
Re:Simulating Water over Terrain by lisyarus on Thursday February 06, 2025 @02:54PM (#42965881)
It's true that it makes it more complicated on the GPU side in general, but specifically in this scenario everything works out just fine, mostly because all updates effectively ping-pong between flow & water height buffers, and you never change both in the same kernel.

There are no comments on this comment yet.