And in fact even for myself - perception is not necessarily valid evidence since perception can be distorted. If I am in a compelling VR game I might be more than willing to swear to the fact that I'm flying (if I wasn't otherwise aware of the situation) - while you simply look at me acting a fool standing still while vigorously flapping my arms.
The programming analogy to this kind of philosophy is writing design docs (or building a class hierarchy of abstracts) without ever writing implementation. Lots of work, but why should anyone outside the room care?
I also think this is for the best. If one looks at the evidence of the skies it's indisputable that humanity lies at the center of the cosmos, with everything revolving around us - which, in turn, naturally leads into religious narratives around Earth. It's only thanks to these weirdos that adopted quite absurd sounding (for the time) systems of views and values, completely without meaningful evidence at first, that we were able to gradually expand, and correct, our understanding of the universe.
And this doesn't just apply to the ancient past. Einstein's observation that the speed of light stays fixed while the rate of passage of time itself is variable, to enable the former, sounds so utterly and absolutely absurd. In many ways the real challenge in breaking through to relativity wasn't the math or anything like that (which, in fact, Einstein himself lacked when first developing the concept) but accepting that a concept that sounds so wrong might actually be right.
The difference, to my mind, between science and philosophy is that the philosophy of relativity can exist independent of such confirming evidence. But the scientific theory cannot.
It's always important, when dabbling in philosophy, to keep track of when one has wandered so far out on the branch of reason that one is no longer supported by the trunk of evidence.