Re:DeepSeek-R1 with Dynamic 1.58-bit Quantization
by smcleod on Tuesday January 28, 2025 @07:01AM
(#42851389)
I just ran it up on 48gb (2x 3090) + overflow into CPU RAM and it runs at around 4tk/s (only a little 8k context size though) which while absolutely not something I'd personally use daily - it is actually usable.
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Re:DeepSeek-R1 with Dynamic 1.58-bit Quantization
by eurekin on Tuesday January 28, 2025 @09:01AM
(#42852376)
I have similar set-up - can you help out with running it? Was it in ollama?
EDIT: It seems that original authors provided a nice write-up:
https://unsloth.ai/blog/deepseekr1-dynamic#:~:text=%F0%9F%96...
Re:DeepSeek-R1 with Dynamic 1.58-bit Quantization
by smcleod on Tuesday January 28, 2025 @02:39PM
(#42856917)
Yep that's pretty much what I did, their calculation for the layers was slightly off though, I found I could offload an extra 1-2 layers to the GPUs
Re:DeepSeek-R1 with Dynamic 1.58-bit Quantization
by danielhanchen on Tuesday January 28, 2025 @04:27PM
(#42858263)
Oh yes I reduced it by 4 for just in case :) I found sometimes the formula doesn't work, so in the worst case -4 was used - glad at least it ran!