Re:Hard numbers in the Wayland vs. X11 input latency discussion
by Strilanc on Sunday January 26, 2025 @02:37PM
(#42833239)
Yeah, network latency and client side prediction and accuracy will also play huge roles. The actual distributions will be very complex, but in general reacting faster is going to be better.
> Suppose two players notice each other at the same time (e.g. as would naturally happen when walking around a corner in a shooter)
This is not true for third person games. Depending on a left sided or right sided peek and your angle or approach, players see asymmetrically.
For example, Fortnite is a right side peek game. Peeking right is safer than peeking left as less of your body is exposed before your camera turns the corner.
I believe distance also plays a part in the angles.