Re:Hard numbers in the Wayland vs. X11 input latency discussion
by t3rra on Sunday January 26, 2025 @01:48PM
(#42832709)
Answer: DLSS 4
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Re:Hard numbers in the Wayland vs. X11 input latency discussion
by itvision on Sunday January 26, 2025 @02:24PM
(#42833104)
Answer to what?
DLSS was designed to solve performance issues, not architecture problems and poor design.
And you absolutely wouldn't want your fonts or UI to be upscaled by it. You will hate every second of your experience.
Re:Hard numbers in the Wayland vs. X11 input latency discussion
by t3rra on Sunday January 26, 2025 @05:39PM
(#42834950)
It was a joke. Why are you so serious? Did you have a bad day?
Re:Hard numbers in the Wayland vs. X11 input latency discussion
by soganess on Sunday January 26, 2025 @02:31PM
(#42833182)
My response assumes that you are talking about the "frame warping" feature of Reflex 2 (saying DLSS 4 was misquoting Nvidia's PR jumble) not simply frame-gen/MFG or upscaling. MFG, while producing even more interpolated frames, does not improve latency and will probably make it worse. I suppose an argument could be made for upscaling in a roundabout may (lower internal resolution = more frames = faster response time) but that would be more true for DLSS 3 as it has a lower GPU overhead than the transformer-based DLSS4
Anyways, even if it were the case that graphic stack produces a response to the input by warping the frame during interpolation / before rendering, the input that triggers said response would (certius paribus) still go through libinput (and most likely the Wayland compositor) so timing would remain the same. For any features to improve on response time, it would likely have to circumvent one (if not both) libraries.