News for hackers. Stuff that matters.
Re:I got OpenAI o1 to play the boardgame Codenames and it's ... by pama on Saturday January 25, 2025 @07:48AM (#42821326)
I was wondering about the same. It is possible that the instructions didn’t try to make the gameplay as aggressive as possible. A good model could optimize the separator to make it easy to guess the most words possible. By having access to its own state, it should be possible to reach 5–6 words in most cases. There is an argument for keeping words around that would increase the difficulty of the opponents guessing large/clean separations, so it is possible that optimal play includes simple pairs on occasion. Very interesting application nonetheless.
Re:I got OpenAI o1 to play the boardgame Codenames and it's ... by vitus on Saturday January 25, 2025 @08:40AM (#42821571)
> It is possible that the instructions didn’t try to make the gameplay as aggressive as possible.

In case you're wondering, the prompts are available here: https://github.com/SuveenE/codenames-ai/blob/main/utils/prom...

Re:I got OpenAI o1 to play the boardgame Codenames and it's ... by pama on Saturday January 25, 2025 @10:32PM (#42827474)
Thanks!