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Re:Reverse Engineering Call of Duty Anti-Cheat by mahmoudimus on Monday January 20, 2025 @08:23PM (#42775301)
I have been doing a bit of reverse engineering on a popular Horde/Alliance based MMO game and it follows almost the exact same steps (including the FNV32 export hashes). It almost seems very similar as I have seen it employ very similar tricks. I wonder if it's packed using the same protection?
Re:Reverse Engineering Call of Duty Anti-Cheat by roflmuffin on Monday January 20, 2025 @08:39PM (#42775424)
The source 2 engine also uses fnv to hash the schema (basically entity properties)
Re:Reverse Engineering Call of Duty Anti-Cheat by 2c2c2c on Monday January 20, 2025 @08:34PM (#42775382)
would make sense to reuse warden for Activision IP post merge