Human-designed systems need to be human comprehensible, so they're laid out in neat hierarchical layers, each abstracting away the complexity of the underlying process. Evolved systems aren't restricted by comprehensibility.
http://www.damninteresting.com/on-the-origin-of-circuits/
>Finally, after just over 4,000 generations, the test system settled upon the best program. When Dr. Thompson played the 1kHz tone, the microchip unfailingly reacted by decreasing its power output to zero volts. When he played the 10kHz tone, the output jumped up to five volts. … And no one had the foggiest notion how it worked.
>Dr. Thompson peered inside his perfect offspring to gain insight into its methods, but what he found inside was baffling. The plucky chip was utilizing only thirty-seven of its one hundred logic gates, and most of them were arranged in a curious collection of feedback loops. Five individual logic cells were functionally disconnected from the rest– with no pathways that would allow them to influence the output– yet when the researcher disabled any one of them the chip lost its ability to discriminate the tones. Furthermore, the final program did not work reliably when it was loaded onto other FPGAs of the same type.
I think voltage etc is airtight abstraction mostly because each electron is guaranteed to be both simple and the same. Cells are both complex and distinct from each other (based on both genetics and internal physiology and so-forth). So macro-configuration of cells would seem to be a more leaky abstraction.
Roger J. William's classic text Biochemical Individuality describes how much the parameters of even very basic physiological functions varies from person to person. So unlike a chip which starts with simpler building blocks and is designed to depend on discreet inputs as much as possible, the simulation of an organism may not have a better solution than a bottom up design with perhaps a variety of clever shortcuts.
The point is that circuits can be simulated at many different levels of detail, with low-level simulations more likely to get things exactly right, but with high-level simulations much faster, easier to write, and easier to understand.
Likewise, it will be interesting to see with cell simulations how much complexity can be abstracted away and still have a useful simulation. To get all the protein interactions right for example, you'd need to simulate individual atoms, which is insanely slow. So to simulate a cell, you're probably running at the level of protein and chemical concentrations and known interactions, which is faster but introduces error. For instance, how much do local concentrations matter? And to simulate a multicellular organism, you're probably going to make the cells fairly abstract.
Personally, I think the key area for biology is going to be dealing with cell state. Cells hold state in a lot of different ways over many time frames (eg epigenetics), and I think computer scientists have a lot to offer biologists in understanding state. Someone else mentioned the few hundred cell types in the human body, but the internal state makes a huge difference. (Not to mention distributed state, such as how the brain stores information.)
Sort of like how image compression algorithms store an abstraction of the image for large, uniform areas and get more granular for complexity, but applied to simulation instead
Even when we look aside from the level of DNA/RNA there are huge differences in morphological organisation of eukaryotic cells when compared to most prokaryotes: dynamic compartmentalisation of cytoplasm, different types of cytoskeleton, vesicle trafficking, complex signal transduction networks instead of usually simple two-component regulatory systems... So the simulation of whichever human cell type could be much more complicated than one could initially thought.
I don't want to sound too much pessimistic, as someone with background in both CS and molecular biology I'm truly excited about this, but I still had to cool myself down a little bit after reading the article. I can't wait to read the original paper.
You're probably right about the hierarchical simulation though. I have trouble believing that it's actually useful to model an entire body at a macro-molecular level. It would be like modeling electrons in circuit design software, rather than using the abstractions of voltage and current.