Again, citation needed. I made it through the 2000s just fine, thank you.
> What a stereotypical HN comment. Cite something that only applied to the 2nd generation of consoles to prove me wrong, even though my point spans almost all console generations.
No, I was explaining the historical origin of the game console business model. Of course the business model continued, as these things usually do, through a combination of monetary incentives and inertia.
It may be only for historical reasons that desktop computers aren't completely locked down too. It's a lot easier to lock down a new device class, like smartphones, than it is to lock down an existing open device class, without causing consumer outrage and rebellion.
Playing devil's advocate: banking trojans used to be really common here in Brazil back in the pre-smartphone era of the early 2000s (smartphones already existed, but weren't very commmon; most people who used online banking did it through their home computers). They're the reason why, for a long time, it was hard to use online banking on Linux: banks required (and still require) the use of an invasive "security plugin" on the browser (nowadays, there's also a Linux version of that plugin, which IIRC includes a daemon which runs as the root user), which attempts to somehow block and/or detect these banking trojans.
What does this even mean? Do you stand behind what you say? If so, then just say it without hiding behind the devil. And if you don't stand behind what you say, then why in the world are you saying it?
You’re kidding, right? You seem to have completely forgotten, or put the drunk glasses, on what living in the 2000s was like. Also, I don’t care that you made it, don’t let your survival bias hit you on the way out.
> Originally, the gaming consoles had no third-party games: the games were all written by the vendors
What a stereotypical HN comment. Cite something that only applied to the 2nd generation of consoles to prove me wrong, even though my point spans almost all console generations.