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Re:Parsing the C64 Bubble Bobble Wind Currents by duskwuff on Friday January 10, 2025 @02:52PM (#42659415)
> If I was porting a game, I'd at least want to make important behaviors 100% true to the original - accelerations, jumping physics, hitboxes, speeds... these are pretty tedious to reverse-engineer without source.

You're wildly overestimating how professionally done a lot of video game ports were in that era. It wasn't uncommon for home computer ports to be written by a single developer whose only access to the original was being able to pump a pocketful of quarters into it at their local arcade.

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