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Re:Parsing the C64 Bubble Bobble Wind Currents by fidotron on Friday January 10, 2025 @02:45PM (#42659341)
I think you underestimate how different the original game and port targets were, and overestimate how capable the machines the porters had access to as workstations were.

To take a famous extreme example: https://en.wikipedia.org/wiki/Chase_H.Q.

Arcade video: https://www.youtube.com/watch?v=Dfz2qofmZx0 ZX Spectrum video: https://www.youtube.com/watch?v=s2aYrkofKHM

And that ZX Spectrum port is brought up all the time when people talk about great Spectrum games, while it is, at best, kind of themed the same way as the arcade original.

In the case of Bubble Bobble the hardware was: https://system16.com/hardware.php?id=646

That's 3 Z80s, not counting the sprite hardware.

The result was in practice a lot of this would be done by playing the arcade machines and then attempting to replicate the feel on the target (which is why so many ports miss easter eggs), and at that the C64 did remarkably well here.

The Atari 2600 Pacman is the canonical example of this going wrong.

Re:Parsing the C64 Bubble Bobble Wind Currents by actionfromafar on Friday January 10, 2025 @06:58PM (#42661822)
Atari 2600 Ms Pacman is good though.