Re:Nvidia announces next-gen RTX 5090 and RTX 5080 GPUs
by Macha on Tuesday January 07, 2025 @12:01PM
(#42624625)
My understand is between double buffering and multiple sets of intermediate info for shaders, you usually have a bunch of screen size buffers hanging around in VRAM, though you are probably right that these aren't the biggest contributor to VRAM usage in the end.
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Re:Nvidia announces next-gen RTX 5090 and RTX 5080 GPUs
by symaxian on Tuesday January 07, 2025 @06:27PM
(#42628994)
Shadow maps are a good example, if the final rendered image is 4k you don't want to be rendering shadow maps for each light source which are only 1080p else your shadows will be chunkier.