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Re:Game dev in Rust: a year later by littlestymaar on Monday January 06, 2025 @03:39PM (#42615462)
This response has nothing to do with the original point I made though, which has nothing to do with “foundational technology”, btw. When people write games in Unity the game is actually written in C#, sure the engine isn't, but that doesn't change the fact that the game is, and calling that “scripting” just because it's built on top of another layer makes no sense, because as you say, everything is built on top of another layer!

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