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Re:Game dev in Rust: a year later by johnnyanmac on Sunday January 05, 2025 @08:00PM (#42606504)
> also noting that the safety aspect is already taken care by Java/C#/Verse/Blueprints/Lua/Python/JS scritping.

it sure isn't safe enough. and "safe" in this context isn't just "my game will almost never crash" (plenty of Unity games crash, even non-il2cpp ones). But if that's good enough, then tha's understandable.

Very very few games (even AAA) are doing those old school assembly hacks to eek out power, so it's basically a non-factor.

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